airships: north pole quest | The Game

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    Airships Game | Wooden Core Ed

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    Airships Game | Collector’s Edition

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    Airships Game | Core Edition
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    This game immerses you in the world of airships: beyond their majestic beauty, you’ll relive epic missions to uncharted lands, face challenges brought on by harsh weather conditions, and experience the limitations of early technology.

    A true and forgotten story—just waiting to be rediscovered!

    introduction

    An epic race
    towards the Pole

    Airship – North Pole Quest will take you back in time to 1924. It’s the golden age of airships and all countries are setting their sights on the Artic, the last uncharted frontier: the goal is to reach its symbol, the North Pole.  

     

     

    Thanks to this board game you will relive the same emotions and challenges as the brave commanders of that period: you’ll have to balance priorities, manage political pressures, budget constraints and control your own ambition, without ever forgetting that your crew’s life depend on you! 

    The team

    Massimiliano “Max” Pinucci

    Designer, teacher and pilot

    Designer and teacher, Max Pinucci loves everything that speaks of the horizons: travel, cartography, geography and history. He's a lifelong enthusiast of the history of flight and exploration.

    Elena Degl’
    Innocenti

    Art direction, video and animations

    Marco Ferracci

    Game production, 3D modelling and art

    Manuela Coticone

    Project management and game development

    Lorenzo Ninci

    Game design and rules development

    Valentina Pala

    Graphic design and layout

    Kevin Duke

    Rules editing, advice and marketing (US)

    Nicola Aggogeri

    Advice and marketing (ITA)

    Nello Fontani

    3D animations and art

    THE EXTENDED
    TEAM

    Stephen Clark Briggs
    Augusto Chiarle
    Patrick Dauscher
    Carl-Oscar Lawaczeck
    Silvio “Pan” Lucchesi
    Elisabetta Pinucci
    Thibault Proux
    Olga Venetska

    OUR TEAM OF EXPERTS

    Gregory Alegi
    Sergei Bendin
    Andrew Brown
    Bruce Dickinson
    Roberto di Meglio
    Kirk Mc Ginnis
    Knut Petter Johannesen
    Carl-Oscar Lawaczeck
    Mikhail Panchenko
    Alastair Reid
    Francisco A. Gonzalez Redondo François-Gilles Ricard
    Adelio Roviti
    John Stephenson
    Antonio Ventre

    Airships Book

    Based on “Airships | Designed for Greatness, The Illustrated History”, created by an international team and considered the most beautiful book on the subject in aviation literature.

    Petter
    Johannesen

    Grandnephew of Roald Amundsen

    «I love history told through a game. I love “Airships, North Pole Quest”. The North Pole, airships, exploration, challenge and triumph are fantastic ingredients to enjoy some competition with your family and friends».

    Antonio
    Ventre

    Umberto Nobile Museum,
    director

    «Amazing! A beautiful work, a great way to pay tribute to these forgotten heroes of the past, to which we owe so much».

    Carl-Oscar Lawaczeck

    CEO Oceansky, Airships operator and pilot

    «Mankind has always explored and pushed its limits: it’s part of who we are. The “Airships North Pole Quest” board game tickles this deep instinct, unleash your passion: the race is on».

    John
    Stevenson

    Film director
    and animator

    «If you think that Airships are the most romantic and exotic of all the symbols of humanity’s dream of flight, then this beautiful game will make your heart soar».

    Thibault
    Proux

    Airships
    Engineer

    «Full of realism and History, complete and with a pure refined design “Airships, North Pole Quest” is the perfect game that will satisfy equally the most airship enthusiast as well as the youngest polar explorer».

    01. Scoreboard
    02. Weather Disc
    03. Game Plan
    04. Commanders
    05. Specialist Token
    06. Airships
    07. Ships
    08. Navigating Tool
    09. Range Calculator
    10. Wind Indicator
    11. Venture Cards
    12. Strategy Cards
    13. Mission Cards
    14. Solo Mode Cards
    15. Telegrams
    16. Mission Calculator
    17. Bonds
    18. Target Token
    19. Mooring mast
    20. Clips
    21. Place Holder Card

    Number of players

    2 to 6 (7 Airship models)

    Playing time

    50 to 200 minutes (depending on the number of players and the level of the rules)

    Languages

    English, Italian, French, German

    Thanks to the accurate and planned historical and iconographic research, based on hundreds of pictures and drawings, in collaboration with an international team of authors and experts, all the components of the game have been designed in extreme detail.

    Years of work have been devoted to the realization of this board game, dedicated to the most amazing flying machines from the early days of aviation. You will get to play with real Airships models in scale, using authentic cartography-tools diving deep into a unique atmosphere. 

    Airships of the game

    The first British airship took flight in 1902, sparking a series of developments that led the British Empire to build a significant fleet of non-rigid and semi-rigid dirigibles, extensively used during the Great War. However, Britain was also the first nation to endure German Zeppelin air raids. From the wreckage of one such downed Zeppelin, the L33, the R33 project was born in 1916—destined to become one of the most successful rigid airships in history.

    In service from 1919 to 1928, the R33 distinguished itself through remarkable reliability and performance. Its ‘sister ship,’ the R34, made headlines with its groundbreaking double transatlantic crossing in 1919, flying from the United Kingdom to the United States and back.

    Measuring 643 feet (196 meters) in length, with a diameter of 79 feet (24 meters) and a volume of 1,950,000 cubic feet (55,500 cubic meters), the “Rs” were powered by five 275-horsepower Sunbeam Maori engines. They reached speeds of up to 62 mph (99 km/h) and boasted a maximum range of 4,815 miles (7,750 km), carrying a crew of 23.

    The R33 was not designed for polar flights, but was derived from one of the most successful Zeppelin models: the R-class. This robust, reliable, powerful machine was potentially an exploration airship, as demonstrated by its Atlantic record. In the game, it can take off from Pulham or from Montreal (both bases that really existed). The Imperial Airship Scheme was an ambitious project to connect through airships what was, in 1924, the largest Empire in history.

    Umberto Nobile, a renowned designer and engineer, was director of the military aeronautical construction plant in Rome when, in 1923, a new semi-rigid airship design took shape. Drawing on lessons from the Great War, the resulting airship proved sturdy, compact, and high-performing. The N-1 featured a volume of 635,664 ft3 (18,000 m3), measured 348 ft (106 m) in length, and had a diameter of 61 ft (18.6 m). With a top speed of 70.2 mph (113 km/h) and a range of 3,100 miles (5,000 km), it was well-suited not only for passenger transport but also for long-distance flights and exploration.

    In 1926, the Norwegian explorer Roald Amundsen selected the N-1 for his daring attempt to fly over the North Pole. Strengthened and modified for this new mission, the airship was renamed Norge (Norway) and funded by the Norwegian Aero Club, American magnate Lincoln Ellsworth, and the Italian government. The Norge crossed Europe in stages before reaching Ny-Älesund (Svalbard), and from there, it flew over the North Pole on May 12, 1926, landing safely in Teller, Alaska. This historic journey marked the first verified flight over the “roof of the world,” covering a total distance of 8,100 miles (13,000 km).

    Of course, we had to include the N-1: in 1926 it was the best of the best! It crossed mountains, seas and eternal ice, challenging the elements and dealing with the difficulties of both logistics and expenses, but managed to drop the flags of Norway, the United States, and Italy on the North Pole. Compact, light, easy to handle, it proved, in the hands of three great explorers, to be suitable for the extreme task. Its twin, the N-4 Italia, repeated the achievement in 1928. But bad weather and head winds caused its loss, after contact with the ground which left part of the airship and crew on the ice while the remainder floated away and were never found.

    bodensee

    Germany can be considered the birthplace of airships: in 1895, Count Ferdinand von Zeppelin obtained the patent for the largest, most famous, and best-performing airships in history—a legacy that continues to this day, more than a century later. 

    World War I brought Zeppelins a mixed reputation—while they were not particularly effective as “war machines”, the conflict nonetheless accelerated their technological development and performance. After the war, Zeppelin and DELAG, the airline managed by Hugo Eckener, returned to designing airships for passenger transport. 

    The LZ 120 Bodensee made its maiden flight on August 20, 1919. Though relatively small, it was modern and innovative for its time: initially 396.3 feet (120.8 meters) long (later extended by 10 meters), with a diameter of 61.4 feet (18.7 meters) and a volume of 706,290 ft³ (20,000 m³). It carried a crew of 12, could accommodate up to 27 passengers, and was powered by four Maybach Mb IVa engines (245 hp each), allowing it to reach speeds of 82.3 mph (135 km/h). In 1921, the airship was sold to Italy as war reparations, renamed Esperia, and continued flying until 1928. 

    .

    Adding this is another historical stretch of the game. But, at the beginning of 1924, the LZ120 was certainly the most modern airship in service in the world, even though it no longer belonged to Germany. We know that history is not made with “ifs” and “buts,” but if anyone could have challenged the N-1 in the polar race, that would have been the fast, reliable LZ120. Including it makes for a better game!

    Umberto Nobile, designer and engineer, was the director of the military aeronautical construction plant in Rome when, in 1923, the design of a new semi-rigid airship reached the drawing boards. Based on the experiences gained in the Great War, the airship proved to be sturdy, compact, and offered good performance. The N-1 had a volume of 635,664 ft3 (18,000 m3), a length of 348 ft (106 m) and a diameter of 61 ft (18.6 m). Its performance, a speed of 70.2 mph (113 km/h) and a range of 3,100 miles (5,000 km) made it attractive not only for the primary passenger transport role but also for long-distance flights and exploration. The Norwegian explorer Roald Amundsen chose it in 1926 to attempt to fly over the North Pole. Strengthened and improved to adapt to its new role, the renamed “Norge” (Norway) was financed by the Norwegian Aero Club, the American magnate Lincoln Ellsworth, and the Italian government. The Norge crossed Europe in stages, reaching Ny-Ålesund (Svalbard) and from there the North Pole on May 12, 1926 to land safely in Teller, Alaska, USA, making the first proven over flight of the rooftop of the world, with a total flight of 8,100 miles (13,000 km).

    Of course, we had to include the N-1. It was, in 1926, the winner! It crossed mountains, seas, and eternal ice, challenging the elements and dealing with the difficulties of both logistics and expenses, but managed to drop the flags of Norway, the United States, and Italy on the North Pole. Compact, light, easy to handle, it proved, in the hands of three great explorers, to be suitable for the extreme task. Its twin, the N-4 Italia, repeated the achievement in 1928. But bad weather and head winds caused its loss, after contact with the ground which left part of the airship and crew on the ice while the remainder floated away and were never found.

    Japan began to be interested in airships at the end of the 19th Century, gaining its first–the Yamada-shiki for the Imperial Army in 1910. The Nieuport AT-2 (sometimes referred to as the Astra Torres AT-2 or AT-24) was purchased in France by the Imperial Navy and, after being transported to Japan, flew on July 10 of the same year. The Astra-Torres airships have a distinct trefoil section. Large numbers were used in the First World War as anti-submarine patrol craft. The AT-2 was housed in the Kasumigaura hangar, received from Germany for war reparations. Powered by two Sunbeam 300hp 12 cylinder V engines, it was, frankly, slow, with a cruising speed of about 29 mph, (47 km/h) and a top speed of 48 mph, (77 km/h). But it did have a range of 48 hours (970 miles, 1560 km) and good resilience. It was 263 ft (80 m) long with a diameter of 54 ft (16.5 m) and a volume of 363,950 ft3 (10,300 m3). The crew was 7-12 people.

    Adding Japan to the game was a deliberate stretch: at the end of the Great War the Empire was pursuing a modernization that led it to become a new world power. The Nieuport AT-2 was not fully suitable for a polar flight, but we included it as a symbol of that series of airships that Japan would have developed (especially with the help of Italy). Japan’s desire for world recognition makes it a natural competitor for the “race” to the North Pole.

    Like the British R33 and R34, the USS Shenandoah was also designed by analyzing the wreckage of the German Imperial Navy’s Zeppelin L49, shot down in France in 1917. Unlike its German predecessors, however, the ZR-1 was adapted to use helium instead of hydrogen, which was much safer but extremely rare at the time: inflating the Shenandoah required almost the entire world’s reserves of helium!  

    Measuring 743 feet (226.5 m) long, with a diameter of 78 feet 10 inches (23.9 m) and a volume of 2,419,055 cubic feet (68,500 m³), the Shenandoah could accommodate 40 crew members. It was powered by six Maybach engines, each with 245 horsepower, allowing it to reach a maximum speed of 77 mph (124 km/h) and an extraordinary range of 7,456 miles (12,000 km).  

    Entering service in 1923 under the flag of the United States Navy, it was immediately employed in a series of experiments, including a daring attempt to dock with the support ship USS Patoka. At the end of that year, the Shenandoah was chosen as a candidate for an exploratory flight to the North Pole.  

    When in 1924 the N-1, not yet named Norge, still did not know of the world fame that awaited it, the ZR-1 inspired unlimited confidence to push US President Calvin Coolidge to approve a plan for a flight to the North Pole. This immense airship turned out to be unexpectedly fragile, and shocked America with its sudden tragic end. However, on the game board, the miniature of the Shenandoah, the “Daughter of the Stars”, stands out unmistakably.

     

    Imperial Russia closely followed the evolution of aeronautical technology—and as early as 1812, even commissioned an airship to use against Napoleon. (It didn’t work.) By 1869, however, Russia had achieved its first successful airship flight. This early interest led to the purchase of dirigibles from France, England, and Germany, as well as the development of original domestic designs. One notable example was the Albatross, a semi-rigid airship built by Izhorsky in 1912. It had a volume of 339,000 ft³ (9,600 m³), a length of 253 ft (77 m), a diameter of 49 ft (15 m), and a top speed of 68 km/h. After sustaining damage in an accident, it was rebuilt and returned to service as Albatross-II. Following the October Revolution, the newly formed Soviet Air Force (Voenno-ozdushnye Sily) inherited the surviving airships from the Great War. New projects were soon launched, including Red Star and VI October, reflecting a growing ambition for a national airship fleet.

    However, it wasn’t until the 1930s—with the help of Italian designer Umberto Nobile—that the USSR began producing airships with truly competitive performance.

    As for Japan, the USSR had great plans for developing a fleet of airships, but in 1924 it was still relying on surviving machines from the Great War. The Albatross-II included in the game, like the Japanese AT-2, was unsuitable for long duration flights. It was slow, small, and underpowered. Post Revolutionary Russia, however, has several advantages. It has a huge territory, with many bases in the Arctic, plus a host of scientists and explorers who will allow it to be a very capable opponent.

     

    Many people remember that the world’s first hot air balloon took flight in France thanks to the Montgolfier brothers (1783), but few are aware that the first motorized and controlled airships were created in France. The word “airship” itself, in fact, etymologically refers to the French “diriger,” meaning “to direct/govern.” Jules Henri Giffard used previous designs to build a small steam engine to provide power: his first flight, in September 1852, took place 51 years before that of the Wright brothers; however, the airship was very slow and unsuitable for flying in strong winds. Despite this, it holds the record!   

    After the Great War, while most of French airship effort was on non-rigid (dirigible) or semi-rigid airships, such as the Astra Torres and the Zodiacs, but everyone involved realized the difficulties of polar exploration strongly suggested a rigid airship– like a Zeppelin– would be safer and more successful. The best choice for that was a German machine, received in 1922 to compensate for war damage. The LZ121 Nordstern was a compact, robust, modern rigid Zeppelin airship. Renamed as Mediterranée, it will be a strong competitor in the North Pole Quest.

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